surface = "default:dirt_with_grass", -- must grow on these nodes only
avoid_nodes = {"default:tree"}, -- avoid spawning near these
avoid_radius = 5, -- Keep this much room around the above avoid items
- rarity = 100, -- tree rarity: math.random(1,100) > this (higher = more rare)
+ rarity = 50, -- tree rarity: math.random(1,100) > this (higher = more rare)
seed_diff = 12345, -- perlin seed-diff for "generally able to grow plants here" control
neighbors = "default:dirt_with_grass", -- this node must be adjacent to the node being spawned on
ncount = 8, -- and there must be this many of them