Make object hit delay smaller for fun; actually it should be roughly zero and hit...
authorPerttu Ahola <celeron55@gmail.com>
Mon, 21 Nov 2011 12:40:16 +0000 (14:40 +0200)
committerPerttu Ahola <celeron55@gmail.com>
Tue, 29 Nov 2011 17:13:50 +0000 (19:13 +0200)
commitcebc8c78a4f5c4a2d7bb246e44f7bd2599de9c9b
tree336c8a51ae35844309bf027975d9995943755b7b
parent290e9219208fd904807bded7ccdb7109a4f92bc6
Make object hit delay smaller for fun; actually it should be roughly zero and hit damage should be calculated from the amount of time since last punch, limited to a maximum value
src/game.cpp