Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders.
authorRealBadAngel <maciej.kasatkin@o2.pl>
Sat, 16 Aug 2014 12:02:50 +0000 (14:02 +0200)
committerRealBadAngel <maciej.kasatkin@o2.pl>
Sat, 16 Aug 2014 12:48:52 +0000 (14:48 +0200)
commitbf91d623c8fc1fede7b600d1b0f4be1bc6b37c44
tree1af91342a7a58b0ed115e7d0f3687beadafdb5ee
parent0a57b5b553e80e158e28594866f3c83514baf388
Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders.
client/shaders/nodes_shader/opengl_vertex.glsl
client/shaders/water_surface_shader/opengl_vertex.glsl
src/mapblock_mesh.cpp