Now texture handling is fast. Also now players are saved on disk.
authorPerttu Ahola <celeron55@gmail.com>
Thu, 27 Jan 2011 23:38:16 +0000 (01:38 +0200)
committerPerttu Ahola <celeron55@gmail.com>
Thu, 27 Jan 2011 23:38:16 +0000 (01:38 +0200)
commit64b59757322e29c331c0a75262baec4382673e6f
treeb1404f42db92b92202655bdd4f13a6c4c7fdd39d
parentbd100c5483eb77a27eeac4e476c81a1bf6afc710
Now texture handling is fast. Also now players are saved on disk.
23 files changed:
data/grass.png
data/grass_side.png
minetest.vcproj
src/CMakeLists.txt
src/environment.cpp
src/environment.h
src/inventory.cpp
src/inventory.h
src/irrlichtwrapper.cpp
src/irrlichtwrapper.h
src/main.cpp
src/mapblock.cpp
src/mapnode.cpp
src/mapnode.h
src/mineral.cpp [new file with mode: 0644]
src/mineral.h
src/player.cpp
src/player.h
src/server.cpp
src/server.h
src/texture.h [new file with mode: 0644]
src/tile.h
src/utility.h