Node placement / mineral / serialization / iron freq / node_dig callback
authorKahrl <kahrl@gmx.net>
Fri, 20 Jan 2012 23:11:44 +0000 (00:11 +0100)
committerPerttu Ahola <celeron55@gmail.com>
Sun, 22 Jan 2012 15:24:50 +0000 (17:24 +0200)
commit157a4cf18cb9c098f465b8baecd7d2cd5705f2dd
treea194b86e0452d1dc892aec6b3ac940327ce85e2a
parentf22c73f50169b978f13c0b6511805b9d4a1a6871
Node placement / mineral / serialization / iron freq / node_dig callback

- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
38 files changed:
data/builtin.lua
data/mods/default/init.lua
data/mods/default/textures/default_mineral_coal.png [new file with mode: 0644]
data/mods/default/textures/default_mineral_iron.png [new file with mode: 0644]
data/mods/legacy/init.lua
data/mods/legacy/textures/mineral_coal.png [deleted file]
data/mods/legacy/textures/mineral_iron.png [deleted file]
src/CMakeLists.txt
src/client.cpp
src/content_mapblock.cpp
src/content_mapnode.cpp
src/environment.cpp
src/game.cpp
src/gamedef.h
src/light.h
src/main.cpp
src/map.cpp
src/map.h
src/mapblock.cpp
src/mapblock.h
src/mapblock_mesh.cpp
src/mapgen.cpp
src/mapnode.cpp
src/mapnode.h
src/materials.cpp
src/materials.h
src/mineral.cpp [deleted file]
src/mineral.h [deleted file]
src/nameidmapping.h
src/nodedef.cpp
src/nodedef.h
src/scriptapi.cpp
src/scriptapi.h
src/serialization.h
src/server.cpp
src/servermain.cpp
src/test.cpp
src/tile.cpp